Chapter VII. Robotical Art.
6.1 Theory of Robotical Art. The branches of
Robotic Art. Reality and fiction. Robots and Cyborgs. The Futurist City. Alien
life. High technology.
6.2 Robotical Art in Literature. Science fiction
and cyberpunk. Isaac Asimov and Arthur C. Clarke. The Three Laws of Robotics.
Aldous Huxley. H. P. Lovecraft and the Cosmic Horror.
6.3 Robotical Art in Painting. Brian Despain,
Matt Dixon, Kris G. Brownlee, Johan Scherft, Jakub Rozalski, Victor Filippsky,
Robert McCall, Artur Sadlos, Brandon McConnell, Corina Chirila, Tom Shropshire,
Joanna Karpowicz, Geoffrey Gersten, Bryan Ward, Eric Joyner, John Lytle Wilson.
6.4 Robotical Art in Sculpture. The Robots as
sculptures and the Robots sculptors. Andy Hill and Fred Conlon. Trevor Pagan
and Elon Musk.
6.5 Robotical Art in Architecture. The Futurist
City. New York and Tokyo.
6.6 Robotic Art in Music. Electronic.
6.7 Robotical Art in Film. Metropolis, Star Wars, E.T. The Extraterrestrial, Alien, The Thing, Fire in the Sky, Matrix, Terminator, I Robot, The bicentennial
man, Artificial Intelligence, Ex Machina, Blade Runner, Futurama, Treasure
Planet, The Iron Giant, Wall-E, Dragon Ball.
6.8 Robotical Art in Videogames. Area 51,
Resistance, Ratchet & Clank, Mass Effect, Dead Space. Virtual reality.
6.9 Conclusion of the Robotical Art.
Robotical art is the one that represents everything
related to technology, focusing especially on robotics, the futuristic city and
alien life, being its base science fiction. Of all the terms presented for the
genres, this is the only one to which I have given a name, since it differs in
many aspects of astronomical art, although they also have many things in
common. It could also be called technological art or machine art, but perhaps
in honor of Asimov for having coined the word robotics, and the Čapek brothers
before him, the term robotical art is a special name for this genre, plus it is
something unique and new. Science fiction is the basis of this genre, and among
its themes are robots and cyborgs, the futuristic city and alien life.
Undoubtedly, the preferred medium for this genre is cinema and videogames.
Robots and cyborgs would enter into a theme related to the digital world and
artificial intelligence. The futuristic city shows a city with high technology,
populated with lights on all sides, with fantasy vehicles like flying cars or
transport tubes, where humans and robots generally coexist, even with other
alien species. And it is this theme, the alien life, which has to be clarified
its differentiation with the extraterrestrial life of astronomical art. The
alien life of robotical art has to do with the aliens of cinema and videogames,
be they monstrous or humanoid. They are fictional species where mainly the only
attention is paid to their appearance. As with artificial intelligence, there
is a duality in terms of the intentions of these entities. In some cases they
are friendly beings, who live in the same environment as humans and even
collaborate in space missions. However, they can also be destructive beings.
The intentions of these aliens determine how varied these stories can be. Among
the different types of enemy aliens, could be classified as colonizers,
destroyers both large and small, conquerors, slavers, exterminators,
experimenters, who eat human flesh or parasites.