Robotical Art


Chapter VII. Robotical Art.
6.1 Theory of Robotical Art. The branches of Robotic Art. Reality and fiction. Robots and Cyborgs. The Futurist City. Alien life. High technology.
6.2 Robotical Art in Literature. Science fiction and cyberpunk. Isaac Asimov and Arthur C. Clarke. The Three Laws of Robotics. Aldous Huxley. H. P. Lovecraft and the Cosmic Horror.
6.3 Robotical Art in Painting. Brian Despain, Matt Dixon, Kris G. Brownlee, Johan Scherft, Jakub Rozalski, Victor Filippsky, Robert McCall, Artur Sadlos, Brandon McConnell, Corina Chirila, Tom Shropshire, Joanna Karpowicz, Geoffrey Gersten, Bryan Ward, Eric Joyner, John Lytle Wilson.
6.4 Robotical Art in Sculpture. The Robots as sculptures and the Robots sculptors. Andy Hill and Fred Conlon. Trevor Pagan and Elon Musk.
6.5 Robotical Art in Architecture. The Futurist City. New York and Tokyo.
6.6 Robotic Art in Music. Electronic.
6.7 Robotical Art in Film. Metropolis, Star Wars, E.T. The Extraterrestrial, Alien, The Thing, Fire in the Sky, Matrix, Terminator, I Robot, The bicentennial man, Artificial Intelligence, Ex Machina, Blade Runner, Futurama, Treasure Planet, The Iron Giant, Wall-E, Dragon Ball.
6.8 Robotical Art in Videogames. Area 51, Resistance, Ratchet & Clank, Mass Effect, Dead Space. Virtual reality.
6.9 Conclusion of the Robotical Art.

Robotical art is the one that represents everything related to technology, focusing especially on robotics, the futuristic city and alien life, being its base science fiction. Of all the terms presented for the genres, this is the only one to which I have given a name, since it differs in many aspects of astronomical art, although they also have many things in common. It could also be called technological art or machine art, but perhaps in honor of Asimov for having coined the word robotics, and the Čapek brothers before him, the term robotical art is a special name for this genre, plus it is something unique and new. Science fiction is the basis of this genre, and among its themes are robots and cyborgs, the futuristic city and alien life. Undoubtedly, the preferred medium for this genre is cinema and videogames. Robots and cyborgs would enter into a theme related to the digital world and artificial intelligence. The futuristic city shows a city with high technology, populated with lights on all sides, with fantasy vehicles like flying cars or transport tubes, where humans and robots generally coexist, even with other alien species. And it is this theme, the alien life, which has to be clarified its differentiation with the extraterrestrial life of astronomical art. The alien life of robotical art has to do with the aliens of cinema and videogames, be they monstrous or humanoid. They are fictional species where mainly the only attention is paid to their appearance. As with artificial intelligence, there is a duality in terms of the intentions of these entities. In some cases they are friendly beings, who live in the same environment as humans and even collaborate in space missions. However, they can also be destructive beings. The intentions of these aliens determine how varied these stories can be. Among the different types of enemy aliens, could be classified as colonizers, destroyers both large and small, conquerors, slavers, exterminators, experimenters, who eat human flesh or parasites.